Pixotope has announced the launch of the Pixotope Education Program (PEP) to help build the next generation of Virtual Production talent.

Developed as a response to the limited talent pool, the PEP provides access to the software and tools that drive Virtual Production while connecting educators to experts from the global Pixotope community “who can add breadth, depth and context to different curriculums.”

“In speaking with our customers and partners, a lack of available Virtual Production talent is often named as the number one barrier to entry,” says Pixotope Education Program Manager, Carina Schoo. “We’ve reached the point where the technology is mature but we’re lacking a robust talent pool that can leverage that technology – that’s where the Pixotope Education Program comes in. With its launch we’re reaffirming our commitment to making Virtual Production accessible to all media producers, starting by building out the talent pipeline.”

Led by Schoo, the PEP will go beyond product academies and collaborate with educators “to develop robust curriculums that address the realities of on-set real-time Virtual Production.”

“Globally, colleges and universities struggle to develop timely curriculums that map back to the real world because the technology and workflows are evolving so quickly,” adds Schoo. “The PEP addresses this by connecting educators with Pixotope’s network of partners and customers to hone in on what skills are most needed from the next generation of talent.”

Pixotope Education Program partner, Kevin Cooney, Founder and Creative Director of U.K.-based virtual production studio, The Level, says, “Unlike traditional production workflows, there isn’t a vast 20-year archive of virtual production knowledge for us to fall back on. The industry is moving at such a rapid pace that it’s difficult to find talent who can creatively problem solve. We can build as many virtual production studios as we want but without the creative talent behind them, we’re at a massive disadvantage.”

The Pixotope Education Program is open to all educational establishments offering programmes and courses where Virtual Production skills and knowledge can be leveraged.

Jon Creamer

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