Ncam, creator of real-time camera tracking technology, has incorporated Unreal Engine 5 support for its AR Suite plugin, automating processes for teams creating professional virtual graphics and in-camera VFX.
Introduced in 2020, AR Suite provides an automated bridge that connects real-time tracking data to Unreal Engine, so film, TV and broadcast companies can efficiently deliver photorealistic virtual productions, AR content. AR Suite has been used on projects for Amazon, Warner Bros. and more.
With this new update, teams can link UE5 features to their tracking pipeline, without extra coding or system integrations. This includes UE5’s new Nanite geometry system, which enables the creation of extensive 3D worlds without any noticeable loss in performance or fidelity. When combined with tools like Ncam Reality, productions can push the scale of live XR and real-time CG environments.
“With AR Suite, artists can start working in UE5 in as little as 30 seconds,” said Nic Hatch, ceo at Ncam. “By automating time-intensive tasks like setup and compositing, studios can take full advantage of the new features.”
Currently, Ncam offers two versions of the plugin: Lite, which is free from the Epic Marketplace, and Standard, which is extended with advanced rendering pipelines and provided as a separate installer to Ncam customers.
Other new updates include:
Improved Tracking Data and Video Synchronization
Timecodes no longer have to be embedded in the camera signal.
Added Ncam SDKLITE Protocol
Ncam Reality’s markerless setup allows for technician-free operation without the need to set up fiducials or markers. With SDKLITE, users can also go wireless with UE5.
Added Support for Epic’s Built-in Lens Distortion Framework
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