The Mill has added Andrew Melchior to its global executive leadership team.
Melchior joins The Mill as Executive Vice President and Global Director of the company’s Brand Experience arm.
Andrew Melchior is best known for his extensive work with Björk, for which he was awarded the first-ever Cannes Lions for VR. He is also the Chief Technical Officer for the band Massive Attack and was part of the founding team of spatial computing company, Magic Leap.
Named one of Creative Review’s ‘Top 50 Creative Leaders’, he has a “rich creative past at the intersection of art and technology.” His early career was spent at EMI working with David Bowie developing his digital presence and campaigns across mobile and web, initiating the first partnership between a mobile phone manufacturer and a recording artist and producing the global cinematic simulcast for the launch of his Reality album. His creative background has also involved producing and managing British band Elbow in their nascent years.
He has often used immersive technologies such as spatial audio, augmented and virtual reality, artificial intelligence (AI) and game engines to “explore new ways of engagement between brands, music artists and their audiences.”
He joins The Mill’s newly appointed global leadership under President and CEO, Josh Mandel. The Mill’s three core creative capabilities, VFX, Creative Production and Brand Experience, are being led by Mark Benson, Angelo Ferrugia and Andrew Melchior respectively.
Andrew comments, “As a lifelong fan of humanising our relationship with technology, my work has always sought to galvanise a diverse and extensive network of artists, technology companies, brands, developers, and researchers in order to progress creative innovation in the Arts. The Mill and specifically the Experience team has an illustrious reputation for delivering award-winning events and installations, matching my ambition of delivering fresh, pioneering technology agnostic creative work. I relish the opportunity to help the Mill team create their next generation of immersive experiences and to shape and manifest the promise of Internet of Things, machine learning and defining the emergent Metaverse.”
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