Targeting a late 2028 launch, the series will reimagine the colourful Moshi universe for broadcast and streaming audiences.
The series is being developed in partnership with Wheel in Motion (WIM), Superprod Group’s London-based production company founded by ex Netflix and Nickelodeon exec, Alexi Wheeler. WIM was launched in 2024 with a focus on developing animated and live-action series for kids and family audiences. WIM has previously announced the co-development of BEAST QUEST with Cooabi.
The show is primarily aimed at an audience aged 6-12, while also engaging legacy fans who grew up with the brand.
Ross Macleod, Mind Candy CCO said: “We are thrilled to be bringing Moshi Monsters back in a big way with this new animated series. This is just the start of our multi-platform relaunch across games, toys, and more, and we can’t wait to introduce the Moshi universe to a whole new generation while celebrating the creativity and imagination that made it a global phenomenon.”
Alexi Wheeler said “I am delighted to be working with the Moshi Monsters team to reestablish such a beloved brand. Moshi Monsters was years ahead of its time in the digital space; the world has now caught up and it is time to bring this incredible set of characters to life for a modern audience.
Originally launched in 2008 as an online Flash-based game, Moshi Monsters attracted over 100 million registered users worldwide and expanded into a substantial consumer product offering. At its peak, Moshi Monsters was the number one licensed property in the UK, selling over $1 billion of retail products, including 170 million trading cards, 90 million figurines, 2 million books; and spawning a Gold album, feature film and the #1 best-selling kids magazine in the UK.
The television series forms the centrepiece of a broader multi-platform relaunch. A new Moshi Monsters game will enter Early Access in summer 2026 ahead of a global launch in Q3 2027. New toy and merchandise lines are also scheduled from 2028 positioning the brand for a coordinated return across screens, games, and consumer products.
Jon Creamer
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