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July 2018
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In the magazine
Only available in print
  • Live and direct
    From concerts to cup finals and ceremonial occasions, live events are increasingly important to broadcasters. Tim Dams reports
  • Cutting comments
    In advance of EditFest London 2018, four editors from the worlds of live action and animation who’ve shaped films from Top Gun to Wonderwoman 
to Sweeney Todd, tell Jon Creamer what it takes to create the perfect cut
  • All the World's a stage
    …And nowhere more than the UK, where studios are coping with an unprecedented demand for studio space from TV and film productions. Pippa Considine reports
  • Let's get high
    From the shoot to final delivery, Michael Burns discovers the best route to HDR
  • Tools of the trade
    Televisual’s annual Production Technology Survey reveals the kit that producers are using to make their content – and what they think of it. Jon Creamer reports
  • Get some focus
    Major changes in the camera market have 
made lens choice more important than 
ever. Phil Rhodes runs through some of 
the best options for programme makers
From the magazine
Available to read online
  • The art of the edit
    In advance of EditFest London 2018, four editors from the worlds of live action and animation tell Jon Creamer what it takes to create the perfect cut
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Reports&
surveys

Production Technology Survey, 2017 Back to Reports & survey Listing

There is no indication that the industry is gearing up for a major virtual reality push any time soon.

Some 13% of respondents said they have produced VR content, the same as last year’s survey.

However, the number saying they are thinking of producing VR content has fallen, from 33% last year to 23% this year.

Few have produced true immersive virtual reality projects; most of our respondents have instead produced experimental 360 degree projects, using GoPro rigs or the Kodak PixPro.

There’s a feeling that VR has specific uses, and is not for every production. Others say that the camera technology is not yet good enough, and they are waiting for improvements. 

There is also concern about the financial viability of VR projects. “We’d love to do 360 video, but we haven’t yet been commissioned for a project where it would add any value,” says one respondent.




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