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June 2019
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  • Televisual Bulldog Awards - the winners
    The votes have been counted and the results are in. See the winners of this year's Televisual Bulldog Awards
  • The Art of Noise
    Special 15 page report on audio post for movies, TV & commercials
  • Making the Cut
    Top editors behind Spectre, Inception, A Very English Scandal and Bros: After The Screaming Stops on sculpting the story
  • Live Action
    From concerts to cup finals: how broadcasters are using live events to stand out from the streamers
  • Machine Learning
    Televisual’s Technology Survey uncovers the industry’s favourite kit
  • Breathing Space
    Studios dash to make room for an influx of movies and drama
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surveys

Production Technology Survey, 2017 Back to Reports & survey Listing

There is no indication that the industry is gearing up for a major virtual reality push any time soon.

Some 13% of respondents said they have produced VR content, the same as last year’s survey.

However, the number saying they are thinking of producing VR content has fallen, from 33% last year to 23% this year.

Few have produced true immersive virtual reality projects; most of our respondents have instead produced experimental 360 degree projects, using GoPro rigs or the Kodak PixPro.

There’s a feeling that VR has specific uses, and is not for every production. Others say that the camera technology is not yet good enough, and they are waiting for improvements. 

There is also concern about the financial viability of VR projects. “We’d love to do 360 video, but we haven’t yet been commissioned for a project where it would add any value,” says one respondent.




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