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March 2018
£10.00


In the magazine
Only available in print
  • Genre report - Entertainment and comedy
    In a two-part special, Tim Dams reports on TV’s fresh focus on entertainment, and new directions in comedy
  • The art of cinematography
    Four leading DoPs tell Michael Burns the secrets of their craft, and explain the techniques they used to create hits like Jason Bourne, The King’s Speech, Lion and Sherlock
  • The Top Ten Cameras
    Televisual’s annual survey reveals the UK’s most hired cameras of the year and uncovers the models everyone will be shooting on in the year ahead
  • TV Studios
    The television studios sector is in flux, amid a spate of closures and re-developments. Pippa Considine reports on a changing studios landscape
  • Take it outside
    Major technical advances such as UHD, HDR and IP are driving big changes in the outside broadcast market. Michael Burns reports
  • And lots more
    This issue also features the Televisual Corporate 50, bright ideas for lighting, how post houses are dealing with the data bulge and pages showcasing the best creative work in UK post and vfx
From the magazine
Available to read online
  • Game On for C4 & Netflix drama
    Set in the world of computer gaming, C4 and Netflix’s Kiss Me First combines live action and impressive cg animation. Tim Dams reports
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Reports&
surveys

Production Technology Survey, 2017 Back to Reports & survey Listing

There is no indication that the industry is gearing up for a major virtual reality push any time soon.

Some 13% of respondents said they have produced VR content, the same as last year’s survey.

However, the number saying they are thinking of producing VR content has fallen, from 33% last year to 23% this year.

Few have produced true immersive virtual reality projects; most of our respondents have instead produced experimental 360 degree projects, using GoPro rigs or the Kodak PixPro.

There’s a feeling that VR has specific uses, and is not for every production. Others say that the camera technology is not yet good enough, and they are waiting for improvements. 

There is also concern about the financial viability of VR projects. “We’d love to do 360 video, but we haven’t yet been commissioned for a project where it would add any value,” says one respondent.




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